I'm Eric Youngberg,

a spatial developer & designer.

What I'm currently working on is . . .

Edge of the Earth

Designer, Developer

This is an ongoing independent project. My goal is to train a diffusion model that reproduces analytically sound terrain models. The source data are Digital Elevation Models provided by the USGS’s 3DEP program. Given that DEMs are raster data, I figure I can reproduce terrain features using diffusion as terrain features are well documented and classified by supplementary geographical surveys. Technologies used are MapboxGL, Three.js, GeoTIFF.js, and TensorFlow.

Here are some of the things I did before that . . .

Climate.Park.Change

Designer, Developer

During my time at Sasaki, I took part in their internal research program which awarded teams of employees with funding to explore current industry-related issues. One of the proposals I was a part of, alongside a few of Sasaki’s landscape architects, was what became Climate.Park.Change, a toolkit for addressing climate change in our parks and recreation systems. In partnership with the NRPA, the team interviewed three cities in the US Intermountain West to gather insights on specific challenges those cities are facing and developed strategies for park adaptation.

Within the website, you will find these strategies alongside the case studies in addition to an interactive map which helps other localities in the Intermountain West determine their exposure to the selected climate change issues. The data is primarily sourced from the NOAA and other government organizations; the map was built with MapboxGL.

Embodied Carbon

Developer

Another Sasaki research project, Embodied Carbon models the carbon emitted in the manufacturing process of building interiors. The project provides interior designers and their clients with information that helps to understand the tradeoff of using certain building materials over others. The data was pulled from manufacturer EPDs, using real product information in the model. As a user enters their measurements and selects their materials, the program will keep track, outputting how each selection impacts their overall embodied carbon usage. The visualizations were built using VisX.

Dashi

Developer

Dashi is one of Sasaki’s digital products that I built within their Strategies practice. It is a tool for capital master planning, providing users the ability to analyze their entire plan over time at the individual project level. Making adjustments to the live data, the user can see the impacts of their construction, renovation, and demolition on key metrics such as available square footage, electrical demand, and deferred maintenance; the metrics change and are modeled to each client’s needs. The gantt-like timeline was custom built but the remaining visualizations were built using Charts.js.

DataCommon

Designer, Developer

While at Metropolitan Area Planning Council, I was given the opportunity to rebuild one of their widely-used portals, the DataCommon. MAPC houses within their Data Services department, hundreds of datasets that help urban planners and local agencies understand Massachusetts state. The portal is designed to help laypeople access resources like census data, but curated for Massachusetts instead of the awkward process of locating that data on government portals. In addition to the tabular data, the site also contains a few small studies in the gallery and metric profiles for every municipality in the state. The visualizations were built using D3.

MassBuilds

Designer, Developer

MassBuilds is an APA award winning planning application that crowdsources development data across Massachusetts. By building these sourced apps, we create novel datasets that are supplementary to urban research. These types of tools benefit localities who do not have the funding to maintain digital products, keeping their active data inaccessible to their local partners.

Anyone from the public is able to make an account and contribute information. A moderator of the dataset at MAPC approves all edits that go through after confirming the information via different sources. The map was built with MapboxGL.

There’s more, but I can’t share everything 😞

Some things about me . . .

  • I am a proud father and spouse.
  • I am located in Boston, raised in Chicago.
  • I like maps, the humanities, gardens (big and small), creating topic-interest Slack channels, and of course, music.
  • I would rather make a list about myself than a paragraph.